For example, if you have a level mod that replaces Green Hill Zone, turning the mod off mid-game won't bring GHZ back, but will still load GHZ's music if you enter the level. Thanks to some experimentation I did with SonicGMI while running the game, I know that the game's music tracks are loaded during loading screens, as opposed to things like the levels which seem to be front-loaded when the game initially starts up. For all we know it could be a problem inherent to the way Generations loads sound files. I'm also not sure it's a problem that CPKREDIR can fix. It also may be avoidable if a mod packs its sound files as opposed to keeping them in simple folders, but I don't believe many (if any) mods have bothered to do so, so I'm uncertain. It's never been a consistently occurring bug, though it happens when it feels like it, and specific tracks may have a higher likelihood of triggering it when tampered with. Click to expand.It can happen on any mod that does a decent amount of sound tampering.
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